>>725185748
It gets better because after Expedition 33's success journos revisited those comments from Yoshida and said he was full of shit.
https://www.windowscentral.com/gaming/clair-obscur-expedition-33-utterly-destroys-square-enixs-gaslighting-over-final-fantasy-turn-based-combat
>Final Fantasy 16 in particular dropped all pretence that Square Enix wanted to honor the legacy and passion of decades of Final Fantasy precedent, ditching all command-based, tactical gameplay in favor of a derivative and half-baked "Devil May Cry" hack n' slashery. But why? Yoshida gave his "reasons" in a previous interview.
>"One thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn't really fit together."
>Stylized turn-based games like Persona, Octopath Traveller, and Dragon Quest are okay, but not photorealistic ones? Huh? What?
>In my view, this is the damning quote that proves to me that Naoki Yoshida and the team leading Final Fantasy have utterly fallen out of touch, not only with Final Fantasy fans, but the wider audience in general.
>"Some people are fine with it. They're fine with having these realistic characters in this unreal type of system. But then on the other hand, there are people that just can't get over it. I mean, if you have a character holding a gun, why can't you just press the button to have the gunfire — why do you need a command in there?"
>Clair Obscur: Expedition 33 solved this made up "problem" by letting you free-aim with the character's guns. It's almost as if Square Enix is trying to explain away the lack of creativity.
>Final Fantasy 16 has some of the most vacuous, boring, and patronizing combat I've ever experienced in an action game — the game effectively plays itself