3 results for "1bdbd10314eefb89dd415c67db2eb86f"
>>724885025
>Stormveil only got those populations and settlements after people got banished there.
Doesn't matter how much you try to repeat this, nobody is believing your retarded shit.
No, the Fringes are not Stormveil, they are the Snowfield, which is why that echo of Marika is heard in the lift to Mountaintops, not in Limgrave.
The Banished Knights that were sent to Mountaintops followed Miquella, and those who accepted the Grace Given Lord remained in Altus, but both Engvall and Oleg for example were buried in their home in Limgrave, one in a big hero dungeon and the other in a catacomb
>>716377369
>>has normal sized buildings and ruins identical to limgrave and liurnia
Those were build by humans, retard
>>712813125
Soulslike games, inspired by FromSoftware's Demon's Souls, Dark Souls, Bloodborne, and most recently Elden Ring, have established a unique subgenre that reshaped modern game design. Renowned for their punishing difficulty, tight combat mechanics, and mysterious storytelling, these games have redefined player engagement and influenced countless titles across the industry. Their success has introduced a design philosophy that emphasizes challenge, discovery, and personal growth—qualities often overlooked in more mainstream, casual-oriented games.

A defining benefit of Soulslike design is its insistence on player mastery. Unlike many modern games that rely heavily on tutorials, waypoints, or difficulty settings, Soulslike titles challenge players to learn through trial, error, and perseverance. The phrase "git gud," which originated from the Dark Souls community, humorously yet accurately encapsulates this mindset. It's not about making the game easier—it's about players getting better. This philosophy cultivates a profound sense of achievement. Overcoming a boss after dozens of failed attempts or finally mastering an enemy’s attack patterns becomes deeply satisfying, not because the game was lenient, but because the player earned it through skill and effort.

This "git gud" ethos has positively influenced game design by encouraging developers to trust their players more. Rather than assuming players need constant direction or assistance, many Soulslike-inspired games now embrace minimalism in tutorials and UI, letting players discover mechanics naturally. This builds immersion and a more organic connection with the game world.