>>724630289
One thing that I absolutely despise is when fake retro developers make low poly models and then apply either sharp corner shading as if gouraud didn't exist in 1995, or automatic shading, mening that every angle below 40° is sharp because the modeler is literally an amateur who doesn't know what vertex normals are... and all of that is then packaged into le epic retro graphics PS1 anal analog horror indie gem! Displaying technical limitations that never exist in the form depicted, and going beyond the limitations of the time it pretends to emulate.
Even DUSK is guilty of this. Triangular barrels with sharp corners on guns even though skinned mesh characters have smooth shading, as if the renderer is simultaneously capable and incapable of vertex-shading corners.