>>3839913
>The story in Wizardry 5 was nigh philosophical near the end
Wiz 5 does NOT have a "better" story you pretentious ass-hat clown. It has a thinly veiled sketch of a plot that is directed at giving the player a premise to work with. That's about it. You might come across some good characters here and there, but the actual plot of the story itself is dogshit, like most Wizardry's up until Wizardry 7. PoR has an actual story, that has plot twists, chapter-like structure, and is structured like an actual adventure with a clear progression built into the narrative.

>graphics
They were big fuck-huge wireframe dungeons, per your own admittance you faggot shitlord. Even if we compare it to the SNES version, a whopping 4 years after PoR, PoR still comes out ahead, where you had bit-crushed drawings compared to art that was actually made in-engine with the limitations kept in mind of the hardware, leading to less scraped-up looking sprites.

>the levels were big and witty - exploration/level design
Mmmm, boy oh boy do I love seeing the same four walls over and over again! Meanwhile in PoR you had a variety of screens to look at which kept things varied, while also giving you a greater sense of place. Just out-right objectively better. You had the first person segments, the overland segments, and the tactical overview segments. Not even a fucking comparison. Oh, but sure, you occasionally ventured back to town, but that's about it. Which is also why the "dungeons" were so huge in Wiz 5, that's basically all there fucking was.

> and the monster graphics are more raunchy, and it's CGA. It focused on substance, not the looks.
I don't think you know what the term "raunchy" means. Also, funny you say it was focused more on "substance" than on "looks". The art in PoR had more substance as well, since you got to look at more than just rough neon pink and teal versions of creatures you encountered, you actually saw story segments and travel.

God you are retarded.