2 results for "1c5e2e467f88494f3e2b8cbd306c55c0"
>Janitor application acceptance emails are being sent out. Please remember to check your spam box!
what kind of fucking retard would seriously apply to be a janny here after the site was leaked like 3 times?
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Welcome to /gd/ - Graphic Design

This is a place to discuss topics about visual or graphic design. Requests for photoshopping or free work go on /wsr/ - Worksafe Requests or /r/ - Adult Requests as appropriate.
http://graphicdesign.wikia.com/
>What literature should I read to get into graphic design?
The sidebar on the /gd/ wiki has plenty of book reccomendations.
>What programs do I need to get started?
Vector
Adobe Illustrator
Corel Draw
Inkskape
Bitmap
Adobe Photoshop
Gimp
3d
Blender
Cinema4d
>Which program is the best for X?
It's usually subjective if you pick a program in each of the right categories above. Use vector programs if your making a logo/icon/, use bitmap programs if you're messing with a photo or stock image. Gimp, Inkskape, and Blender are free alternatives and the same function as the paid programs but the paid programs tend to be used more in a professional environment.
>What font is used in this image?
Try sites before posting a asking for fonts: http://whatthefont.com/ http://www.identifont.com/identify.html

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I'm really tired with this shit.

There's
Now i'm trying port models from game "Megaglest" To Warcraft 3 world editor. Megaglest's models was in format "g3d", and i have a lot of butthurt to open them. But finally i dd it. But there's a new problems:
I can open them in blender 2.90 with special add-on. I can play their animation, and their textures are correct. Anything is good, right?
But to open them in " Retera's model studio", or "Matrix Eater 3d", or in 3ds max, i need to convert them to other NDERSTAND. PLEASE ...