>>536533774
There's a lot of fighting happening all the time and I think that's just because of how easy it is to get anywhere. I will note that defending that part of the map between after the checkpoint and towards your base feels really hard compared to pushing, it's basically a victory lap and I haven't seen many comebacks.
>>536534481
>still have to make a bigass wall because frontliners can't reliably find their sustain buttons
I've been making an effort this season to actively hold the frontline myself whenever teammates need to recover, but for a map as tight as this, I certainly feel very exposed when doing so.