>>545618462
>Isn't Icarus a survival game?
Yes.
>How is the gameplay loop any different from other survival games?
You have combined: Thirst, food, temperature and weather events, random hostile animals and aliens. That makes survival harder than in normal games. Which I find fun
Do you have hordes to survive, like in 7 Days to Die?
There are events and missions that triggers either hordes of enemies or bosses. Like, using a exotics radar atracts enemy widlife and you have to defend the radar while it is working. In basegame there are 2 bosses, a huge alien sandworm and an alpha wolf.
>Do you have a dragon to kill from Dragonwilds?
You have two modes. A pure roguelite timed based mission mode and a pure open world infinite time mode in which you can do infinite missions. Your character has skills and gear that serve as meta progression as it can be used repeatedly in the roguelite missions and open world.
In the last few years devs have been porting to the open world mode practically all the roguelite missions. And the open world mode has special grinding missions too.
The last DLC adds new bosses with exclusive gear to craft as hunting missions too.
There's two other DLCs with new maps with new features. One of which has a "no map zone" for example, in which you have to do special missions, and a new end-game goal slash resource. They each have new and different bosses, alien life and Earth-based animals. And even new meta progression.
>Do you seek terra pretta like in Vintage Story?
No. You have farming plots of different levels and the higher ones need water and electricity. You can also make a greenhouse to give a bonus to the efficiency of your farming plots.