The rest wasn't particularly good either. All 3rd party, except 1 proto.

Got 3 Xonox titles. Artillery duel, the typical dueling artilleries game. Chuck Norris Superkicks, which has you beat/kick martial artists (it depends on the enemy) so you can continue doing that in a temple until time runs out, sort of has an overworld I guess. Finally there's Tomarc the Barbarian, where Tomarc has to stiffly jump in caves to find his sword to save Senta, but you also control Senta (by switching) as she fends off bats. The latter is the worst, but it functions and the idea is neat which seems to be a theme with Xonox.

The rest is all made by different devs. Name This Game is an unimaginative fixed screen shooter for '83 where you deal with an octopus' tentacles, a shark and your oxygen bar, it never got named as the company died. Racquetball is exactly what it says with an easily exploitable AI to boot, it tries to go for a 3D effect that does sort of work, but the ball shadow can appear on the walls/ceiling which is a bit confusing. Seahawk is a defender-like shooter where you have a torpedo and regular shot and need to kill helicopters/ships, when shot you can recover if you are near a friendly ship. Pesco is homebrew Pac-Man that got reskinned so they could sell it. Wizard is a proto (got released on Flashback) that is a simple 2K game, shoot the vortex (supposed to be a gremlin) that is only visible up close until its damage points are full, too much downtime though.

The best of the bunch is a simulator (for a 2600), Space Shuttle. It's a bit easier on a real system as you get overlays for it as it uses the console switches as part of the controls. You get to launch, orbit, couple with a satellite, re-enter and then land. A bonus is that it has some modes that assist you (thoroughly or mildly) aside from just the full simulation experience.