>>1936469
I mean the Cataphract is just badly designed for example. Yeah, "frankenmech" and all, but that's no excuse for every main weapon being that low while the mech is that tall, even in universe. One of the main issue also comes from MWO, and the MW games being pure mech vs mech combat, having MGs or flamers makes a lot more sense when you can expect infantry in a treeline. And you don't actually struggle to find rare tech and ammo.
The entire problem comes from trying to take a tabletop ruleset and copy it 1:1 into a "sim". It's just insane. The tabletop rules were already an extrapolation of how things should work in the fluff, like an AC20 deleting a light mech in one hit, should mean it deals more damage point than it's armor and structure combined, but that's not how it works "irl". Spreading damage only works because your armor has healthbars instead of penetration values and fatigue, so an armor with 1 HP takes 1 DMG just as well as armor with 100 HP. And both can be damaged by firing the same 1 DMG weapon at it.
So either they should remove precision aiming to avoid rolling sixes all the time or rework the armor and weapon mechanics to work more in line with the real world.