>>96396648
I read it before ever running a D&D game. Some stuff stuck with me, but reading it again after a year of playing it was like a different book. It's not structured for absolutely new players like some introductory manual starting with Hello World and slowly adding excercises, but it's not structured like an easy to access encyclopedia. If you try to read it in order you're stuck with crappy summarized world building, if you jump around you're bound to miss something because story hooks are called character motivations or some other choice that makes sense if you already know the game.

For example, imagine you're a new DM, do you think you'd find firearm or sanity optional rules when looking at this?
And don't say you could search the document, you can't search a document for something you have no reasson to think is there.

I'm not saying it's a bad resource, but it's not gonna make sense without game experience.