>friend pod doesn't run nearly enough interaction
>greed piles with high cmc winmore cards
>rarely have a single creature out before turn 4 and it's usually a synergy piece they're loathe to lose so early
>build Kudo with tons of 1/2 mana creatures and cheap anthems
>by turn 3 I have a massive board of bears that can easily trade 2 for 1 if everyone else blocks
>no one hit a board wipe, not enough removal to peel all the protection off Kudo
>consistently swinging for 30-40 damage by turn 5 while everyone else has barely played their cards
>most recent game night
>massive uptick in removal among everyone's decks
It's pretty fun teaching Timmy how to build a proper deck. My next deck project is to make something removal heavy to teach them to run more protection.