>>96353079
Old-school D&D doesn't (natively) support the kind of adventures that Godbound does. Not to say you can't go into the crazy-high levels and take down a god or three in combat, but you won't have the same tools to sway nations, rebuild a world in your image, or other things that Godbound characters are meant to do. That is why Godbound exists, to fill that space.
How much it succeeds at the task, or how interested your group is in those kind of stories, is going to be entirely up to you.
>>96341254
>>96344491
Not that anon, but my take:
>Pros: exists to tell similar stories to Exalted, without the system bloat of Exalted. OSR trappings are familiar to a wide range of players. GM advice is excellent; I wish Exalted had anything as useful as Godbound has. Divine Word system is neat, fun, evocative without being complex
Cons: not everyone is into d20, let alone OSR systems. Not all the powers are equally useful, so there are multiple rewrites for words like Fire, Sword, and Shapeshifting. Similar flaws to Exalted 2e (risk of "mote attrition" and "Factorio your way to victory") but again, less bloated.