>1) If you're looking for some late-game figures, look into the Marquis of Pombal and the Count of Lippe, pavia. The Count in particular is an overlooked figure that was important to modernise Portugal's defensive infrastructure. Sort of a Portuguese "Vauban". Late-game content is really important because a weakness of playing Portugal in EU4 is that it gets boring past 1600.
>2) Another thing to keep in mind is to not limit content to just the naval and colonial matters. The "Battle of Ourique", "Ordenanças" and "Caçadores" advances are cool. but the empire was formed just as much by force of land as it was by ships, so never let it skew too much into the boats.
>3) Another thing to consider is to add narrative content for Portuguese expansion into Iberia, particularly Galicia and Leon, which are regions with a lot of historical and cultural significance to Portugal's history. It would be a wasted opportunity not to seize on this.
>4) Another cool thing you could do is add an option for Portugal to transition from the "De Borgonha" dinasty to the "De Aviz", even if there isnt a succession crisis, since the Aviz are cool, popular monarchs in Portuguese history.
>5) Please, please, please give that Vila Viçosa panhandle to Crato That thing drives me nuts.
1. We have Late Game content for Pombal, in a dynamic way - it's an event that selects a member of your cabinet:
We also have an event about the Great Earthquake of Lisbon:
The illustration is a placeholder; we're looking forward to a more impactful one.
By the way, there's a cool graphical effect happening in the 3D map after an earthquake event:
2. There are more advances and content, but we only show some in each TF.
3. As that're something more narrative and alt-historical, it's something to cover through the game mechanics, not through the flavour content, for the base game.
4. We have events about the establishment of an Avis dynasty, indeed.