There is a sweet spot in size, between a world so small that feels like a "cage", and one so Big that You cannot micro-manage all of it, or makes You worldbuild redundant or boring things. I want to take inspiration on Zelda and Pokémon, and make worlds be: 1 snow zone, 1 jungle zone, 1 casino zone, 1 beach zone... Etc. I Guess that i could make certain zones to be less uncharted than others, as in: the civilized world of cities and roads is mapped, but not most of what is outside them.

This way i can worldbuild pre-emptivelly the known part or the world (the different cities and government types, etc) and leave specific adventure sites unprepared until the players go there...
Idk just speaking random thoughts before work