Good day on the server. Some misc upgrades and fixes here and there and 2 major additions.

New moss build, it's quarter the size, twice the output and in addition replaces 2 other moss builds of nearly this size on top + removes some dependency buildings in various locations. The hole left in the Vrauks build is a tragedy but a necessary sacrifice for more moss. Stone efficiency grows with the new recipe from 1.2 to 1.6 moss per stone which is nice too as it takes a load off the stone network. Entire thing can easily be copy pasted for further production upgrade at a later time (or when I will bother replacing other scattered moss builds with this).

On the science front with Negasium and Paragen going into the science we now have 9/13 ingredients slotted in, just waiting for 4 more surely they aren't the most difficult ones...
On that note the whole Negasium and Paragen build is super scuffed and I do not know if it will work with the way I have it set up. The solution came to me in a dream thus it must be correct. I count the items they produce into memory cells and then control the ratio trying to maintain science consumption ratio. No idea if it works or not but hope for the best, it also has to be adjusted when we get to the next science because the ratio changes. I choose to do it like that because the alternative would be potentially burning tons of Paragen into the void which is still quite an expensive ingredient. I also need to properly hook up the sarcorus and Paragen into the existing builds and then tear out the old builds otherwise the whole thing bricks as well.