>>2133718
Player units consist of:
>Serfs/Peasants/Labourers. Pretty much all of them are resource gatherers and often practically helpless. They are not directly controlled, but rather are a resource that can be assigned to buildings to make them functional.
>They can be assigned to Military/Guard buildings that with proper stored weapons/armors can outfit them as soldiers/guards, but their use has a limited range from the building, and their strength is one of the most basic in the game. Mostly fodder to pad out your defense/offense.
>Heroes. These are 'ascended' Serfs who've joined a guild/Hero Recruitment Building and become unique units. They have their own unique names, personalities, inventories with obtainable gear and skills that can be improved as they level up. Can also attract random or special heroes that would otherwise be unavailable to obtain from outside the kingdom using special rewards/buildings.
>You are also unable to directly control them, and most of the interactions the player will have with them is trying to keep them happy to remain useful and avoid them leaving or tearing up your kingdom, using quests/bounties with rewards. to get them to go somewhere, attack/defend something, or just don't tear the place up.
>Player Hero. Pretty much the only unit under the direct control of the player (except when under the effects of mind control or other status effects), can be grown as a unique class and use the same gear/skills other heroes have. Might only be available on certain game types.
>Other. Mostly consist of temporary summons from the player's or heroes magic spells. Would probably also be unable to be controlled by the player except on maybe certain units or the like.