>>718827876
It gets worse the more you learn about it;
>Almost every single asset (textures, models, normalmaps) is duplicated several times over
>Even a basic enemy can have resources that are copied over 40 times
>One of the worst examples is a simple rocky environment normalmap that gets duplicated 128 times for a total weight of 2GB
>Someone made a script to scan for duplicates in the game files, and once you get rid of all the copy-pasted files, the game only weighs ~30GB in terms of unique assets
>But because everything is copy-pasted a hundred times over, the actual install size totals to over 130 fucking gigabytes
>The game was about 80GB at launch, increasing by over 50% over the past couple months to where we are now