>>11373149
Like the other anon said, inpainting tiny people works best with Inpaint Sketch. You need to add the tiny's traits the best you can to the prompt, remove the giant girls traits that the inpainting area can't see, or both. This is because as you probably know, traits will try to bleed over onto other characters, but assiduous negative tags can also help alleviate that. So giving the tiny different traits from the giantess helps, as vague traits will just try to use the giantess's ones to create a tiny clone of the bigger person.
Inpainting WILL fuck up some small details and make it look inconsistent, but frankly the only way you're fixing that is either more tedious lower denoise inpaint around it, photoshop, or you get lucky. After you get a general character shape, you can use normal Inpaint to give it an extra detail pass and change things up better, and maybe fix some of the shit Inpaint Sketch fucked. The important part here is the AI will recognize something it made MUCH easier than nothing or something you drew in photosohp or whatever, and it becomes vastly easier to work with. So even if the AI outputs a vague human blob because the Sketch denoise was too low, it can still probably work with it just fine since the AI made it to start with.
These are the settings I used for the entire inpaint process; I removed most the actual image details from the prompt. More mask means it can see more of the image but the tiny will have less quality, less mask means the tiny will be higher quality but more likely to fuck up consistent details that tie it to the whole image.