This role gets one of the following, you can't decide which one it is, but you can decide which one it isn't. Which one would bother you more?
>>Healers
>Standardized group mitigation across the board
>Different shield types stack, but shield healing needs to restore health to apply shields.
>All damaging spells are instant cast, but Lucid Dreaming is now a GCD you have to channel with no CD.
>Every healer gets a 60s long defensive/offensive buff for individual teammates, they don't stack and share cooldown.
>Burst spell that requires random proc from DoT ticks.
>Raise is instant cast, but you can only use 3 until you leave combat.