Anonymous
8/7/2025, 12:28:06 AM
No.96266825
[Report]
To me, the game feels... archaic. It comes across as a generic, early 2000s, d20 OGL game (because it is) with a very loose superhero-themed coat of paint. I think that other superhero RPGs, such as Sentinel Comics and Outgunned: Superheroes, overtake it with modern design patterns. For example, Sentinel Comics has easy villain creation mechanics, unlocks stronger powers for PCs and enemies as a fight goes along, and integrates noncombat challenges (e.g. saving civilians) into battles by default. Mutants & Masterminds 4e, meanwhile, focuses the bulk of its appeal on the character creation phase, while leaving turn-to-turn gameplay simplistic and uninspired.