Are you primordial antiquity barbarians incapable of reading?
There won't be any type of -ality featured because they cost time and money.
Every animation has to be planned, staged, storyboarded, keyframed, then redrawn by the Filipino crew in Aseprite.
Let me tell you a little story about a game called Beast's Fury. It was a fighting game that had a huge animation budget, but they spent so much on that, they forgot to hire anybody to actually code the game. It had a lot of mismanagement and general, but one of the big issues was that they tried to do these hand-drawn American sakuga fatalities like the shark guy calling out the Mafia and then beating you to death with his car. People laughed at the game and its failure became a meme, but apparently a lot of people did not actually internalize the real lesson there. It was that you shouldn't overspend and over budget, rather than "LMAO FURRY PEOPLE WEIRD RETARD CREATOR" as 2010s YouTube thought.
That is why we still get so many overly animated bouncy Disney sprites games that ultimately lose money or just completely fail because of their budget not matching what they can pull off. Tfh is a great example of this. Custom super hit reactions for every character and a year to add a single character. No wonder their publisher pulled out. Same thing with Shot One and they're 20 hit reactions per character. PJ tells me that's been in development for 8 years, and boy does it show. Even games that I actually like and care about instead of slop from USA has this problem sometimes, too. Chaos code gave a new outfit to Catherine on every move pretty much, and somebody had to design all of those outfits. They didn't just pop out of the air. That takes a huge amount of time. Why do you think an old meme like gaijin 4koma is in the game?
This is why I just ignore you guys now. You make these "epic" suggestions not realizing their implications. For every "little" thing you suggest I have to do it a minimum of ELEVEN TIMES.