>>724841697
Lies of P pissed me off. Every boss is like Margit with the odd timing, obnoxious delays and sudden attacks. They do that shit just to fuck with you and make you have to replay more to memorize the exact moveset; it's like they're competent designers but they took the souls formula too literally and thought "Prepare to die" was an actual pillar of the genre, gameplay wise.
I think what it comes down to is the action-gameness. Or maybe easyness, whatever you call it. The dodge window in Wuchang is huge and it moves you a good distance. In LOP it is small and moves you a short distance.
But the big window is fine the devs just made good combos I guess because it always feels fair, like I can only blame myself for getting absolutely walloped by badly mis-timing, which happens about as much as in Bloodborne because I think the boss movesets are fast and flashy but fair and have lots of roll-catches. Positioning / avoiding being body blocked is also very important, like BB
LoP has a precise parry system that is critical to the game to even avoid full damage from a common un-DODGEable attack that enemies / bosses make (without running away).
In Wuchang you have a parry system as well, but it's just one skill tree branch for each weapon type and you may just rely on the dodges alone. The quickstep dodges look awesome like Bloodborne an