https://www.patreon.com/posts/summoner-open-137113796
This is not too long a playtest period. It is only two and a half weeks long.
This has not changed too much from the beta. Multitarget damage generally does not work against a minion squad, and spillover damage is now a flat, non-scaling 1d6, which seems like a non-issue as the levels rise.
Platoon Formation and Elite Formation use a flat value of 3 rather than Reason.
The pixie loftlilly is still unclear on whether or not Floating Toxins immobilizes enemies who cannot fly.
Explosive Parade has been overhauled.
Fixtures can be relocated with 1 essence and a free maneuver.
Undead Kill the Pain has been revamped. For one, it grants near-immunity to bleeding and the 1d6 from spillover.
Have a look at the new trinkets, leveled treasures, and titles. Some are rather good.
• The Snakerattle Bangle is a 1st-echelon trinket that makes melee free strikes inflict frightened (including, say, opportunity attacks and Deadweight attacks).
• Abyssal Map Ink is a 2nd-echelon trinket for start-of-combat repositioning. Crystallized Essence is a 3rd-echelon trinket for +10 distance on magic abilities.
• The Cross of the Scorned Puppetteer is a 3rd-echelon trinket that converts dropped minions to you.
• The Warbanner of Pride is a 3rd-echelon trinket for +2 to all saves and potency resists, and +1 for allies within 10 squares: blatantly strong.
• The Hagbasket is a 4th-echelon trinket for flight and hovering, and the downside is immediately counterbalanced by the damage-halving.
• The 33 Field Commanders Baton is a 300-project-point leveled treasure (not 450 points) that grants Mark at level 1, or increases your number of marks by 1 if you already have Mark.
• The Safeguarded 1st-echelon title grants minions at the start of each combat. There is no clarification on what level the minions are, though.