>>96571474
Lorcana absolutely does, mechanically it is almost 1 to 1. Illusion creatures even die when targeted by effects just like Magic lol
The biggest difference is that it doesn't work on a life system and you can't attack your opponent. Instead you're trying to gain 20 lore which you get from tapping creatures or some spells.
As a result, combat is different. You don't declare blockers, instead your tapped creatures can be attacked by opposing creatures.
But that's pretty much it. The phases are exactly the same, there are creatures and artifacts etc, creatures have summoning sickness but artifacts don't, there are color identities, red (ruby) creatures often have haste, things cost mana (although all mana is generic)
I could go on. I haven't seen confirmation but I'd bet money on the design philosophy being that they want dads who play Magic to easily figure out the rules to play with their kids and encourage them into it