Sweep and Clear
>you must manage to kill enemies that are on the point, which you can't easily control and can be made difficult by your opponent
>you must perform an action on said objective to maximize points
>ending the turn contesting the relevant objective can be hard since it's an objective your opponent can contest easily
>your opponent will fight you in every way to deny this and can likely do so easily
>if you win too hard you can run out of tac op opportunities
Martyrs
>you must simply die on the point yourself
>easily controllable by just playing the objective
>no actions required
>even if you fail to control the point, you can still score big by dying enough
>you essentially turn the kill op on its head by gaining more points than your opponent from your operatives dying
>if your opponent wants to deny you the tac op, they either have to keep you from being near the point entirely or let you have it without killing you
Explain this balance design
At least it's the biggest buff kasrkin has ever gotten