>>96462324
I've seen players play scared before, even without mechanical implementation, but that was in games that really leaned into the horror elements and tropes. Whereas with mecha games (or Werewolf like that other game I was in), the assumption is often that your character is a hot-blooded badass, ready to go teeth-first against bigger and meaner mechs and monsters. So when you introduce a horror scene, it can be hard for players to square that previous concept with the requirements of the scene.

>>96462336
I confess, I haven't checked the server in a while, but have you managed to do any more Mekton games or try playtesting some of your game's potential rules?