5 results for "2dc2d183ffea0af74d7dccbb5674e02d"
Don't mind me, just posting the first real progress post of this thread. 2d doesn't count ;)
>>1017265
I programmed a rudimentary 3D modeling tool in javascript + three.js. It’s very simple, but enough for my lowpoly purposes. It supports basic skeletal animations, UV mapping, and exporting to .glb format, which makes my workflow easier [picrel: a prototype I programmed in C + raylib using these models].

>>1017378
Um… right now I assign the UV coordinates "triangle by triangle" using my own system. It’s tedious, but it’s the way I like it : )
>>938708219
Yep, but I don’t think the girls’ models can be reduced much more o_o

>>938708250
I don’t like using engines, I make my games with C and Raylib :P

Picrel: a simple prototype using one of these models : P
>>7696429
Sometimes I feel a bit bad because my games look 'simple and boring' compared to those from the high level abstraction scene. For me, a simple rotation or scaling with functional inheritance, or fixing pointer bugs and improperly freed memory is a victory and a visceral joy...And really is it an effort that is worth it? I always thought that people would recognize when things are done in 'the old school way', but honestly now I see that most people don’t even notice these boring technical things.

But, it is a path I have already taken. I cannot go back.

Why do I talk about this? I don’t know... my idea is not to be rude, but I also don’t want to be someone who hides their feelings because they might be considered inappropriate.

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: ) Were you the sole creator of those games? And particularly the music, are those your own compositions? I’ve always had a genuine admiration for people with broad, holistic skills. Their art tends to feel much more personal and cohesive.

Picrel: a 3D game that I’m also developing. Once I finish my current game, I’ll probably pick it up again. It’s made in C with Raylib.