>>7696429
Sometimes I feel a bit bad because my games look 'simple and boring' compared to those from the high level abstraction scene. For me, a simple rotation or scaling with functional inheritance, or fixing pointer bugs and improperly freed memory is a victory and a visceral joy...And really is it an effort that is worth it? I always thought that people would recognize when things are done in 'the old school way', but honestly now I see that most people don’t even notice these boring technical things.
But, it is a path I have already taken. I cannot go back.
Why do I talk about this? I don’t know... my idea is not to be rude, but I also don’t want to be someone who hides their feelings because they might be considered inappropriate.
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: ) Were you the sole creator of those games? And particularly the music, are those your own compositions? I’ve always had a genuine admiration for people with broad, holistic skills. Their art tends to feel much more personal and cohesive.
Picrel: a 3D game that I’m also developing. Once I finish my current game, I’ll probably pick it up again. It’s made in C with Raylib.