2 results for "2e7007d1d46385a8b2eb10fc913e37c7"
PS2 used vertex lighting which should appear as individual polygons being lit up rather than the per-pixel lighting used in this version.

SH1 and SH3 were the same with their lighting.
PS2 used vertex lighting which should appear as individual polygons being lit up rather than the per-pixel lighting used in this version.

SH1 and SH3 were the same with their lighting.