>>106520848
>I know rendering curves is easy, its so obvious that its not worth pointing out and I never disagreed.
I know you're gish galloping but you quite literally did dispute that point. Follow the conversation:
>>106520719
>Drawing curves to the screen is a very efficient and easy task and can be combined with SDFs
>>106520763
>easy task and can be combined with SDFs
>what about the complex tasks, which is what a video game is filled with?
Like I said I initially thought you misread my post. The problem arises when you refuse to admit your mistake and double down on the retardation. Picking apart a sentence and attacking part of it out of context is womanly behavior, I assumed that wasn't deliberate on your part (but I guess I was wrong)
>I already have my own solution that serves usecases beyond simply rendering on the screen
You really don't. The solution I presented you can render hundreds of arbitrary filled paths in a couple milliseconds. I think you're underestimating how difficult realtime SVG rendering is, even adobe struggles with it.
Anyway, this tiger is the usual benchmark people use for SVG rendering. If you can take the raw path data, triangulate, and rasterize this in a 16 millisecond frame time, then I will concede your solution is a valid alternative. I'll be eagerly awaiting your attempt
>https://upload.wikimedia.org/wikipedia/commons/f/fd/Ghostscript_Tiger.svg