you guys think halo has been mishandled? check out tomb raider
>dev team is flogged like fucking slaves from the release of the first game in 1996 all the way to the release of chronicles in 2000
>the dev team splits in half for chronicles and the angel of darkness, veterans work on chronicles while the rookies work on the angel of darkness
>why did the dev team split in half, you ask? because the publisher DEMANDED a game be released every year (the next one being the year 2000) so they could earn those sweet shekels - they refused doing it any other way until the entire team were on the verge of quitting
>the angel of darkness in 2003 predictably flops because of internal chaos
>because of the flop, the franchise rights were taken from them and given to crystal dynamics who proceeded to butcher the series across 3 games, dumbing it down and deleting the things that made people love tomb raider in the first place
>last game in 2008
>fast forward to 2013 - the reboot
>literally nothing about it is tomb raider other than lara croft's name
>2 more games released in the 2010s
>last game released in 2018
>now the next game is in development hell because they don't know how to merge the reboot timeline with the original timeline since everybody has retroactively decided that they don't like the reboot timeline
>news comes out every other month that the current developer is firing employees, the tv show is in shambles, the board games, comics, whatever are all getting announced and then quickly cancelled thereafter because the fans are becoming sick of what the series has become
you have to wonder "how difficult could it be to actually make a great video game?" and then you realise why that's not possible because of the quality of the people working on them
if video games represent culture, then what does that you?