>>714952540
(2/2)

-Go back and play Tiger Tiger every so often, no difference in rewards between Normal and Easy. Though Lv.5 gives you special items sometimes.

Combat (after Ch.3) revolves around:

>Triggering the Art Cancel on the 3rd auto attack (shows as a blue bubble around your character if you timed the press right)
>Blade Combos (To slap elemental orbs on enemies after you use Lv.3 Special through one Blade)
>Driver Combos (Break > Topple > Launch > Smash) (much like in XC1, with 1 more possibility)
>Fusion Combos (satisfyingly doing max damages by doing Blade and Drivers Combos at the same time, when the enemy is hit by a Driver Combo finisher (Smash) immediately following a Blade Combo finisher)
>Triggering the Chain Attack Combo once you have 3 party gauge
>Seals (Only really useful on some superbosses and in Challenge Mode)

Also

>Upon finishing a Blade combo, the last element of the combo will put an orb of said element on the enemy and seal a specific type of enemy ability, like its ability to summon allies (dark orbs), afflict Stench status (water orb), etc.
>Having an elemental orb raises the enemy's defense against that element
>An enemy can have more than one elemental orb stacked on him, but the seals do not stack (if you put a Dark orb followed by a Water orb, only Stench will be sealed, he'll be able to summon allies again)
>Orbs can only be broken in Chain Attacks. Each orb has 3 effective HP. Elemental Specials will always automatically target Orbs of their opposite element and deal 2 damage to that orb (an orb will glow if you currently have a Blade equipped of its opposite element, Fire<>Water, Lightning<>Ground, Ice<>Wind, Dark<>Light, think of Pokémon type matchups but as two-way streets if you're confused, so Fire beats Water but Water also beats Fire)
>If the elemental Special you've used has no orb of the opposing element to target, it'll target one orb at random and deal 1 HP worth of damage (out of 3)