>>41004806
My biggest gripe with online horror stories is their tendency to go way past the scope of their initial concept. It's a problem with fiction in general, really. Quite often the initial concept runs dry and you start to get an authors stream of consciousness rather than anything that makes narrative sense. You're lucky if what they write even ties into the mostly finished existing story smoothly at all. In my experience it just tends to work better when a story is planned out and edited for brevity before release, but that is barely ever done with internet stories. I can't imagine expecting people to just read whatever random crap I puke out of my fevered imagination regardless of it's relevance to a story. Partially the issue is in how much time it actually takes to tell a good story VS how much time we expect stories to fill. I don't know why that is. It seems like with video games, music, social media, podcasts, audiobooks, streaming, etc we have way too much entertainment to ever know what to do with, so why do we expect it all to be so long? To justify paying out the ass for a bunch of filler? Artists are feeding us the watered down horse piss instead of the hard stuff and most folks seem to want that. Why doesn't anyone respect their own time? Do they think they'll live forever, or what? That stat about how few games bought on steam are ever completed comes to mind.