>>106953948
>The stuff you mentioned seems fine, but it lacks that draw, all of them reading like tedium rather than inspiration.
fair enough, but a lot of writing is work. It can be tedious, but it goes a long way to act a palate cleansers between the big fights and saucy scenes, while also adding a little bit more detail to the strokes of the picture you're painting.
>Like, why am I seeking out adventure? What is "adventure"? What of my groupmates? Are we just murderhobos?
Those are great questions. Ask them to the hypothetical characters you write.
>Ok, here's a grand quest... why are *we* the ones on it?
I don't know, why are you?