>>535071223
I can understand people wanting to engage more with a game they like, and collecting stuff is a comfy way of passing time, but wuwa is clearly going the way of "respecting the players time" with even giving tools for them to not engage with stuff they don't want (skip for story content, checklist for exploration content), which is good for people who play many games or has more stuff to do, but bad for ones that want to just escape to a single world. I think what would be better than having all those chests and puzzle, for me at least, is adding new exploration quests on older regions periodically so the region can change over time, basically double down on maps being a way to tell an evolving story rather than some chore/playground not connected with the story you finish and move on.