>>96253567
At the end of this Sunday's session, the party captured an agent of the mysterious organization that's been hounding them. She may be useful if interrogated, but she's also dangerous and could potentially escape if not under constant supervision. One of the PCs wants to hand them off to a close ally of his for leverage and because then he'll be the one who has best access to her. Self-serving and yet at the same time, he reasonably pointed out that said ally has a whole host of servants that can keep her under careful guard, and his underground domain will be difficult for an outsider to escape. Another PC wants to hand them off to a friendly allied organization aligned with the English government, in the hopes of scoring brownie points with His Majesty since they are, after all, working towards the same end and likely have great experience interrogating prisoners. A third PC would rather keep their captive in their personal possession, rather than trusting them to an ally, citing the fact that they have extensive magical experience and would be able to put together a "safe room" that would prevent the captive from using any tricks to escape. All of them arguing in their own interest, but also making a case for why their option is best for the party as a whole. It's great. I love GMing. I love TTRPGs. Couldn't get this anywhere else.