How would you guys actually implement cyberpunks special classes? Right now everyone is a solo/netrunner with a touch of crafting (techie) but actual techie gameplay along with rockerboy and fixer is non existent.
Could be something like

>Rockerboy(girl) needs "Fame" or "Charisma" (resource). For that he needs to perform (goes to bars where a guitar hero kinda minigame plays). Depennding on his perfomance he gains more fame and then he can use said fame as a kind of combat reinforcement (some fan netruner opens a door for him/explodes shit, some people from the streets appear shooting to cause a distraction, etc). People on the street cheer for you sometimes if you are famous.

>The fixer has a list of jobs (final client with difficulty rating and a reward) and a list of solos (with access to their stats and price). He needs to assign different solos to different jobs to score a profit and the success of said jobs is probability related (a bit like assassins creed). He can also step in in a single job occurring at a given time and also has access to black market deals (these could be dangerous, result in a rip or require a lot of correct "dialog choices"). Black market items can either be sold for a lot of money or used by himself (grants 3 stars if the police sees you though).

>Techies would be capable of doing the already existing crafting but also go beyond that. If specced enough in their tree they can actually change the very nature of the gun/equipment, like giving it explosive rounds right out of the bat or doing something like increasing alpha damage at the expense of clip size/accuracy, etc. They could gain access to drones to act as a distraction in combat and make their cars better. This must be a talent heavy tree to balance inhate combat capability.

All these, on their own and assuming similar equipment, must be weaker in combat than solos but their abilities/special equipment would level the field.