Search results for "345a9faa0d1c793468894a4d29a4d4b6" in md5 (2)

/lgbt/ - transbian with a crisis of faith.. +theory of everything
Anonymous No.40975094
transbian with a crisis of faith.. +theory of everything
I hate how animals treat it each other... it makes me sick... why would the demiurge make such a cruel world? It just doesnt make sense... its not fair... its not fair... if animals only ate vegetables my world view would not be so burdened...
I wish nature wasnt so unbelievably cruel.
When you look at the naturel world its so easy to see how much evil is present within its design.....
Just plain evil..... -_-...

My current theory on existence is as follows:
I think humans like me, are born from a good god who hates cruelty..

Where as evil humans are born from an evil god. The two gods both built the world, hence why so much is at odds with each other..
Maybe they were even siblings...

The beautiful breeze, gentle sunset, love, warmth and altruism, all creations of the good god.

Meat eating, murder, violence, hatred, all are demons created by the evil god.

Humans must choose which god they want to follow.


It stands to reason however, that followers of the evil good will have their evil turned against them when the time comes. For the evil god is callous and cruel, and cares not for loyalty, only for suffering and malice....
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.529125948
>>529114779
And last issue resolved after I stopped devving for a while. Left for a while, came back, saw the exact lines of code causing the last issue where only some data was being set up. Previous version used 1 list for all the data so it would therefore only run once on the last loop which caused a problem with the new method using multiple separate lists. Now it functions. Regardless I'll need a solution that bypasses the coroutine problem I was having, right now I'm just using "yield return null" in a for loop.

I'm tired of this. I've been working for months on so much code yet I have so little to show for it. My game looks as if not all that much has changed from where it was a few months back. Just a bit of clean up and a search for a solution and I can move onto my next task that I left aside maybe 2 months ago. How do I know if I should drop a game? I don't want to end up thinking it'll only take me 2 years to develop, only for 10 years to pass by without it releasing. I'm tired of being so slow at this.