>>714135309
Making all your own assets as a solo dev is a meme (unless its a low fidelity pixel game). You will never build a game in a reasonable amount of time.

Find a creator on an asset store that has a nice selection of assets (in the same style) and build a game around that. If you plan to use something like Synty do not do close up / first person view.

All my projects are mostly store bought assets, supported lightly by commissions for things I cannot find anywhere else. I usually set about 4-5k for store bought assets and 20k for commissions, which is more than reasonable for my average releases.

I've been experimenting with AI placeholders, which I give a commission artist for a rough guideline. Works pretty well.