>>717702294
You can literally directly message ex-Bethesda devs on Twitter and Reddit and odds are good they’ll reply, depending on who you talk to. That’s the sentiment I saw from Jonah Lobe and Nathan Purkeypile. Not being a rude rando to devs gets surprising mileage even if you don’t like their company, which they aren’t often completely loyal to.
>>717702213
No because none I could talk to worked on Starfield. I did get some cope out of Emil during release window. He said they are absolutely committed to Starfield no matter how bad it gets and hinted at internal discussions to me about some kind of game overhaul before he quit Twitter. I should note the guy is an absolutely massive dork way more than Todd and claims to take criticism but is very choosy with what criticism. Todd alluded in an interview once that Bethesda gets so much hate that they’ve tuned a lot of it out. They “have to have a thick skin” from all the constant death threats and shit since the Fallout 3 days and Jonah Lobe the ex-Art lead talked about it publicly. These days Bethesda only really listens to really big journalist opinions or if a community outrage gets really big like pre-76 or the fallout show. They’ve compartmentalized so much of the hate they get that they don’t really care about most of it. The leads, anyway.
The ground level development used to even send me private DMs saying in 2014 “Look, we understand the grievances with NMA and new Vegas fans, but us code monkeys can’t do anything about it, that’s higher up”. Wish id saved the screenshots.
As for Starfield 2.0 there was leaks they’re mocapping the old actors again for new story content and data strings talking about making the game more seamless with less loading. Like interplanetary flight being possible manually. They addressed the ridiculous walking on empty planets with vehicles but it’s more of a bandaid that should’ve been in the base game. They got carried away with empty worlds