newb questions:
I hate shitty shadows and I hate realtime shadows shitting all over my frametimes.
For an outdoor 3D RPG I plan to bake lighting for 5-9 sun positions and then swap them when time progresses and the player is in a state where he doesn't see the shadows, for example when in inventory or in a first person sneeze animation covering the view.
Is that a stupid idea? What total disk size for lightmaps can I expect? My guess is <2GB