>>719766032
>>719766065
I don't know the talents because I don't play him, but I know for a fact he can:

1. murder solo mages if they are far from their team or towers (with spinny ult tho idk if that's the best pick)
2. out-trade most characters in a 1v1 after a certain point, especially if they don't have cleave to hit all the clones (1/3 chance you do no actual damage
3. splitpush as effectively as any specialist and hit forts with impunity even without minions because clones
4. can outrun almost anyone except tracer/genji and a few others, or unless you full stun him from like 60% hp to 0% and kill him without a millisecond where he gets control of his character to tp away and vanish
5. heals all his health back after vanishing away, further dominating in qp games with no healers.

Like I said I don't play him, but I do play murky with a 60% qp wr, and it feels very similar in that you need to really push the limits on being an annoying faggot. Most people don't understand how to truly be annoying with the characters at 100% efficiency, though samuro is easily more dishonest and easier to play than murky who is actually countered by certain characters and sucks early game, unlike sam who is just mid early game. If a samuro player dies more than once a game they're genuinely dogshit. The good ones who main him with 500 levels will never die a single time over multiple games.

Again for >>719766065
I'll just say:
I learned Murky by getting assraped by a few really good ones and watching the replay and asking myself why they were doing what they were doing (a lot of decisions that are optimal look like trolling) samuro is the same way. Not to sound pretentious but it's very chess-like in that it's not about you doing the right move, but doing moves that limit your enemies moves. Optimal faggot making-their-life-hell decision making. No lane can be unguarded. No healer or mage can walk around alone or they die to octograb. All camps get stolen, etc.