Rolled 20, 1, 5, 1, 17, 10, 1, 6, 7, 14, 19, 18 = 119 (12d20)
>spoilers below, don't look!
Astonishing how bad the Sardinians are at fighting. Halocrates blows his attack on Dad by rolling a 21,15 vs 18,24 - now Dadaces "counters", but he's actually going to attack Nico again, since they're all standing right next to one another - (DTHx3,DWx3,NDx3,NBx3) Dadaces has +2/+5 to-hit/wound bonii, Nico now has a -2 dodge bonus, and the correct +9 CON bonus per Homer-QM - he has regenerated 3 wounds and is now at 11/16 wounds for a -3 wound malus. After
Bringing the cart to a halt beside the white-hulled vessel, you are swarmed by common Trachian laborers - men of olive complexion, with brown hair and eyes. Bowls of well-mixed wine and water appear to wet your throat; platters of meat, fruit and other food for your sustenance. You eat and drink of the substance of Eurykratides as quickly as possible as you stretch your fatigued legs - they'll now have a chance to rest as you row. As you replenish yourself, the laborers lay out a broad and heavy ramp from the sands to the ship's deck, tie the bull-cart with ropes, and with coordinated heaving, pull the cart up and maneuver it amidships. As you join them on the deck, you see that there is a square depression, with iron wheel-locks, where the mastbox might typically be. A cleverly-designed thing - the cart is locked into place and is quite secure, and is also now low enough so that you can see over the top of the cage within it, provided that you stand from your rowing bench.
You quickly stride about the deck for other quirks of the small boat - no weapons of any kind, although you note that there are many long lengths of rope with iron-hooked tips - grapples. Clearly, Eurykratides was imagining that there might be conflict between the ships - you will be glad to disappoint him! The laborers place another generous supply of wine, water and food upon the deck in secured fashion, and leap to the sands. They kick out the wooden bracers (which kept the ship upright) and with coordinated pushing, skim the ship over yet more wooden logs into the waves.
You settle onto your rowing bench, and adjust the footrest so that your legs are comfortable. Your back is to the bow of the ship, and so you'll be able to stand now and again to peer over the bull's cage for Hyperbius as you leave the southern beaches. Looking over to the north, you see only the waves - it is late morning, and you expect to row through noon to the late afternoon. With luck, you'll arrive on the northern sands well before dusk. Your shoulders flex - you grip the oars and breathe deeply - and begin!
>okay, /qst/ - give me THREE rolls of dice+1d20+8. This is another strength/endurance challenge, so it's (12 + 5)/2 = round down to 8. Hippomedon has an excellent lead on Hyperbius...