Jutland Dragoon: 14
Soldier, Elite
AP: 2
Movement: 3, Accuracy: 6, Strength: 5, Discipline: 7, Evasion: 5, Labor: 3, Awareness: 5
Health: 2
Armor: 000
Fear [Deep]
Hatred [German]
[Quick Shot] Krag-Jorgensen
Equipment: Horse, Colt SSA, Remington, Krag-Jorgensen, Bayonet, Sabre, Rations, Alcohol, First Aid Kits, Material, Torches, Lanterns, Gas Mask
Dragoon of Faith: While this model is equipped with a Gas Mask, it suffers -1 Labor and Awareness, but may Charge through Smoke and Chem tokens, and ignores cover granted by them.
>comments
Most of his value comes from Quick Shot and Discipline. I'm not really sure how to explain the gas mask thing, its mostly mechanical and just feels right to me. I don't see it adding anything to the cost, because it has its own cost. I couldn't think a Dragoonish special rule in time, so I settled for the horse being optional. They get much better with the horse, but it's a horse. They are meant to work well with the Eider Officer.
"What is this, a dragoon for ants?" I can only give what I am given.
Krag-Jorgensen: Cost 3
Range 14, Long -2, Pen 2, Lethality G, Reload 1
Smoke, Ammo Feed 2
Special: This model’s Ammo Feed is not reset when it Reloads, instead refilling by 1 for each Reload.
>comments
It's the Kalthoff but good. Denmark adopted it in '89, otl. That 3 cost seems low, I know, but if you think about it, it tracks. Smoke makes one benefit of Ammo Feed, being able to attack twice in one turn, lesser, because while you still can attack twice, you will be doing so at -1 Accuracy or you will be in melee and your target will have Cover. If we bumped it to 4, I'd want to bump Ammo Feed to 3, and maybe that's the thing to do. I want to try it how it is, but invite criticism of it.