based post from nony on TL:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world
while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception
however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy
FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.
there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.
but it's clear now that the overall performance of FGS is... not competitive.
these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg