New Survivor: D-Class Personnel

“Well, my time here is exactly how you'd expect. Go in, follow the instructions, hope I survive. Rinse and repeat. It’s halfway through December and I’m still alive. Here's why: ‘cause youse won’t take me down that easily! You think ya can kill me by tossing me in some bloody cell and throwing me to the wolves? You think I’m gonna sit down and take it?

Newsflash, nerds. You are gonna have to do a lot more than make me stare at a statue to get ridda me. I can do this all day! At this point, we might as well get to know each other. I might even spare ya if I see ya tryna ditch this joint like us. But one thing’s for sure…”

-Mason Hardy, D-3992, Site-02

Signature Perks:

Insurgence: Upon touching the escape zone, in addition to counting as a normal escape, you remain in the match equipped with a rifle that applies 3%/6%/9% hindered to the killer for 1 second on hit.


Cola: The first chest you open will contain the Cola item. Press the ability button at any time while equipped to permanently apply the following effects:
+Permanent 1%/2%/3% haste
-Permanent 4-minute bleed-out timer regardless of health state, which is a visible icon for all players

Femur Breaker: While inside a locker, press the active ability button for the following effects:

+Makes all other survivors invisible, silent, hides their aura, and removes their scratch marks and blood for 40/50/60 seconds. These buffs end early when the killer opens your locker.
-You are immediately sacrificed
-The killer is given aura reading on the locker you used, and must open that locker to end the effects early
This perk is disabled when the gates are powered, and probably shouldn't be useable too early into a match as a means to go next