>>723739947
Gaming has a coomer problem, but not for your reasoning.

Look at the advertising for this upcoming game, Exodus, as one small example.
https://www.exodusgame.com/en-US/companions

You'll notice that the first-revealed companions are:
1. A brown guy with a bunch of scars
2. A loud and brash woman with a brightly colored punk/masculine haircut

Neither of these characters is conventionally attractive. Even the first guy, who is meant to be a kind of handsome everyman combined with grizzled veteran, still looks pretty rough because of the hyperrealistic art style. There are still several companions to reveal. But will any of them be a traditionally-attractive white man/woman heterosexual? Probably not. To me, that's where the bar is.

Some people will always scream if a game has a black or gay person in it, but they're not worth trying to please. I just want at least one normal person on my team in these games. The US, UK, and Australia all have the majority native language of English. The US, the least white of those, is still 66% non-hispanic white. Even with the most LGBTQ+ generous estimates still maintain that over 90% of the adult US is heterosexual. Around 99% is cisgender, even counting as many people as possible in the "anything not cisgender" category.

It should be a sensible expectation that roughly two thirds of an English-speaking ensemble cast be somewhat reflective of that majority population then. You can make the main protagonist Black, or gay, or whatever, but why make every single character something strange? That's where a lot of games are at this point. They're so focused on checking boxes to give lip service to groups online that scream about wanting representation that they ignore the people out there that constitute the majority of consumers. There has to be a middle ground between "this game has one Black guy and is woke slop" and "this game is nothing but gay Black trans people and if you don't like it you are a bigot".