>>96466515
I think people underestimate how viciously against DnD has been towards being able to do more than one thing per character. 3.5 was a total bastard about it in particular, and ranger never really lived down it's rep from then. It HATES you doing more than one thing. It's why fighters get no skills. It's why rogues get a major class feature that doesn't work against crit immunes. It's why dex builds are wank tier. It's why monks are bad. Casters are a brain hole drilled through the designer's skull because technically you can only prepare well for a specific situation at a time. Technically. It's why crafting is not really a thing they actually want you doing. How dare you rise above your station, you filthy animal. It's why even the classes who only do one thing have only the one build that performs up to appropriate level encounters. You wanted to play a different kind of fighter this time? The fever dream of the utterly deranged. You have to fully commit to one bit or you will find your build can't actually perform.
Then we all pretend to be shocked house rules are so dreadfully common.