>>534502108
I went into it knowing nothing, but I see this one is a downwards platforming game. You have to go down but if you fall too much then you're dead. The movement seems a bit slippery which I suppose is part of the challenge.
Unfortunately for those who don't monitor temperatures, this is one of those GPU-melting games that needs a frame rate cap forced externally (e.g. by MangoHud or libstrangle) to avoid 4-digit frame rate.
Uncapped frame rates by default should be illegal, to be honest. My GPU temperature shot through the fucking roof. Not that I actually think it's going to melt, but I don't want my hardware running at 100% load just for low-poly graphics.
Seems like a cool game now that I've fixed it, though.