My first attempt to do a more 'final' animation. Have learned a lot, gonna start my next one from scratch I think.
Main things I learned:
- The stuff that conveys animation is movement (obviously) and then arcs and physics (physics bodies being affected by forces in a way that makes sense to look at)
- You really want to start with the biggest parts like COG (Center of Gravity) and only move onto start adding other stuff moving once the COG is moving and looks good.
- Face/eye stuff is important and it isn't obvious how much you need it until you don't have it and realize how bad it looks.
- (Better idea of) when to use IK versus FK hands/legs
- (Sort of) how to import a second rig into the scene using Append - I knew this was a thing and have used it on other projects, but it was kind of fucky. It feels like if I configure the character properly (with clothing changes, etc) BEFORE appending, I can append a second rig into the scene just fine, but all the controls get completely fucked and resized and stuff all over the scene. So I have to make sure that the appended rig has all its settings set before import into a new scene. It's all kind of fucking wonky.

>>8956089
Will try this next now that I got my futasex urges out a bit and learned some stuff