>>719727690
that's because half or more of the majority of game devs have this mindset that they will get comfy when their game hits big or something.

Team Cherry seems like they were really smart with their approach with their finances after the success of Hollow Knight and didn't become retarded with their money and kept things mostly to themselves over the years while developing Silksong, something that other devs really should learn from.

Another example I can give is the OG runescape dev, Andrew Gower, launched a game called brighter Shores in early access last year, and people were complaining about the game because these retarded were thinking he was just making another runescape clone and most players left in droves. Now this game is still in development but since he's basically a millionaire before due to runescape sucess, he can keep that game afloat even if there's 0 players in it.

TL;DR: Modern indie devs are slop makers and just wanna coast on money without making a major effort on their games